Started by user Jenkins Building in workspace C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia Checkout:Grand-Indonesia / C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia - hudson.remoting.LocalChannel@b9e55c Using strategy: Default Last Built Revision: Revision 3ee476a76c7f4717163d15d933acc4e23b21765a (origin/master) Fetching changes from 1 remote Git repository Commencing build of Revision 3ee476a76c7f4717163d15d933acc4e23b21765a (origin/master) Checking out Revision 3ee476a76c7f4717163d15d933acc4e23b21765a (origin/master) [Grand-Indonesia] $ cmd /c call C:\Users\GI\AppData\Local\Temp\hudson4209242041935052169.bat C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia>cmd /c if exist bin rd /q /s bin & mkdir bin\windows & cd client\unity C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity>exit 0 Piping unity Editor.log from C:\Users\GI\AppData\Local\Unity\Editor\Editor.log [Grand-Indonesia] $ "C:\Program Files (x86)\Unity\Editor\Unity.exe" -quit -batchMode -nographics -executeMethod Build.Windows -projectPath ${WORKSPACE}\client\unity LICENSE SYSTEM [2013315 11:13:24] No start/stop license dates set LICENSE SYSTEM [2013315 11:13:24] Next license update check is after 2013-02-21T08:29:19 BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, shouldGiveDebuggerChanceToAttach: 0 Initialize mono Mono path[0] = 'C:/Program Files (x86)/Unity/Editor/Data/Managed' Mono path[1] = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0' Mono path[2] = 'C:/Program Files (x86)/Unity/Editor/Data/UnityScript' Mono config path = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y LICENSE SYSTEM [2013315 11:13:24] Opening https://license.unity3d.com/update/poll?cmd=2&tx_id=d5bc16f355049744282c23a784926fa6 LICENSE SYSTEM [2013315 11:13:24] Posting enGIWindows 7 Service Pack 1 (6.1.7601) 64bit610Intel(R) Core(TM) i7 CPU U 640 @ 1.20GHz1197427990GDP-ALIENWARE-1Intel(R) Core(TM) i7 CPU U 640 @ 1.20GHz (7990 MB)4.1.0f4 t+17q+j1otcQljecRQ7JLOThD2c= DuiZlRmDSL3HVHk4tI+3i3+ODgEZNW+F6kVtuInsfA5GvSZmVv1f3MVbjMhLri+B ZEUBSZRyN50zecD/akBMA7LR4viQh3r9t9K0wxxISYuqLAK+ACWTxesJzAhbfWhX gj/hKneJaLUzSdDkIteDqN44y5uVQ/nWqOLCFZf80ixLBjNcXaZ6czzKMpdpQ0ze a0YGxtvFhCP2ylMfmH8874O2ct5UM3vVspappSw2JsTVilCmE0Gsxqtu2oilthWb iJbH58tHX3Us5OElKGoYlv/8ure0uHTT4lqz9Iy2gA4NFCf2HNUDzRS1h7BmWxYd zNlaG+3XV/67f1FAbLtkoQ== BATCHMODE ARGUMENTS: C:\Program Files (x86)\Unity\Editor\Unity.exe -quit -batchMode -nographics -executeMethod Build.Windows -projectPath C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity Successfully changed project path to: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity C:/Program Files (x86)/Jenkins/workspace/Grand-Indonesia/client/unity Loading GUID <-> Path mappings ... 0.013590 seconds. Loading Asset Database ... 0.017660 seconds AssetDatabase consistency checks ... 0.098423 seconds Initialize engine version: 4.1.0f4 (88f3bc4c76f9) Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Registering custom dll's ... 0.069023 seconds. Begin MonoManager ReloadAssembly Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless) Non platform assembly: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless) Loading C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless) Loading C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Plugins\LitJson.dll (this message is harmless) Loading C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Plugins\LitJson.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Plugins\GIRestfulAPI.dll (this message is harmless) Loading C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Plugins\GIRestfulAPI.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Plugins\Newtonsoft.Json.dll (this message is harmless) Loading C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Plugins\Newtonsoft.Json.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Zigfu\Scripts\_Internal\OpenNI.Net.dll (this message is harmless) Loading C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Zigfu\Scripts\_Internal\OpenNI.Net.dll into Unity Child Domain Non platform assembly: C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Zigfu\Scripts\_Internal\ZDK.dll (this message is harmless) Loading C:\Program Files (x86)\Jenkins\workspace\Grand-Indonesia\client\unity\Assets\Zigfu\Scripts\_Internal\ZDK.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless) Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Web.Services.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless) Mono: successfully reloaded assembly - Completed reload, in 0.422 seconds System memory in use before: 22.5 MB. Unloading 393 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 4.2 MB. Unloading 50 unused Assets to reduce memory usage. Loaded Objects now: 369. Total: 103.443672 ms (FindLiveObjects: 0.041061 ms CreateObjectMapping: 0.012831 ms MarkObjects: 0.449107 ms DeleteObjects: 2.928183 ms) Validating Project structure ... 0.030917 seconds. Refresh, detecting if any assets need to be imported or removed ... 0.035432 seconds (Nothing changed) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless) Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Data.dll (this message is harmless) System memory in use before: 12.5 MB. Unloading 31 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 8.8 MB. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 1444. Total: 16.175585 ms (FindLiveObjects: 0.116340 ms CreateObjectMapping: 0.031651 ms MarkObjects: 1.692923 ms DeleteObjects: 0.046193 ms) Building Player from editor scripts requires Unity PRO UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogError(Object) UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\MonoGenerated\Editor\BuildPipeline.cs:116) UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions) (at C:\BuildAgent\work\7535de4ca26c26ac\Editor\MonoGenerated\Editor\BuildPipeline.cs:88) Build:Windows() (at Assets\Editor\Build.cs:17) (Filename: Assets/Editor/Build.cs Line: 17) Batchmode quit successfully invoked - shutting down! System memory in use before: 8.2 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 5.3 MB. Unloading 204 unused Assets to reduce memory usage. Loaded Objects now: 567. Total: 3.737433 ms (FindLiveObjects: 0.059025 ms CreateObjectMapping: 0.021386 ms MarkObjects: 0.633883 ms DeleteObjects: 1.986340 ms) Refresh, detecting if any assets need to be imported or removed ... 0.034007 seconds (Nothing changed) Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000... done. [Time: 58.445625 ms] ----- Total AssetImport time: 0.135896s, Asset Import: 0.105031s, CacheServerIntegrate: 0.000000s, CacheServer Download: 9901.271484s [0 B, 0.000000 mb/s], CacheServer Hashing: 9901.271484s [Unknown, 1428375936.000000 mb/s] Cleanup mono Exiting batchmode successfully now! debugger-agent: Unable to listen on 748 Finished: SUCCESS