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      Description

      While uncertainty is an issue official or plug-ins.

      Use 5.0.0f4 build will stop.
      But 4.6.1 normal.

      Parameters
      -quit -batchmode -buildWindows64Player "$WORKSPACE\output\bin\FishHunter.exe" -projectPath "$WORKSPACE"

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            Hide
            lacostej lacostej added a comment -

            Not sure if that works in the version of mono bundled in Unity

            Show
            lacostej lacostej added a comment - Not sure if that works in the version of mono bundled in Unity
            Hide
            kilianvde Kilian Van den Eynde added a comment - - edited

            Any luck or fixes for this have the exact same issue it hangs on this error message:

            Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 523.
            Total: 2.699615 ms (FindLiveObjects: 0.131413 ms CreateObjectMapping: 0.026965 ms MarkObjects: 2.520755 ms DeleteObjects: 0.017749 ms)

                • Completed 'Build.Player.WindowsStandaloneSupport' in 22 seconds (21570 ms)
                  Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
                  Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
                  Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
                  Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
                  Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll
                  Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll

            I added the

            MONO_SDB_ENV_OPTIONS=address=127.0.0.1:40904

            to the player options in the editor and it stopped giving me the debugger agent error but now it just hangs.

            But it spits out the .exe and data folder and all works but my third buildstep cannot run because it doesn't exit properly.

            Show
            kilianvde Kilian Van den Eynde added a comment - - edited Any luck or fixes for this have the exact same issue it hangs on this error message: Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 523. Total: 2.699615 ms (FindLiveObjects: 0.131413 ms CreateObjectMapping: 0.026965 ms MarkObjects: 2.520755 ms DeleteObjects: 0.017749 ms) Completed 'Build.Player.WindowsStandaloneSupport' in 22 seconds (21570 ms) Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file LoadedFromMemory doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll Symbol file C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll.mdb doesn't match image C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport\UnityEditor.WebGL.Extensions.dll I added the MONO_SDB_ENV_OPTIONS=address=127.0.0.1:40904 to the player options in the editor and it stopped giving me the debugger agent error but now it just hangs. But it spits out the .exe and data folder and all works but my third buildstep cannot run because it doesn't exit properly.
            Hide
            lacostej lacostej added a comment -

            Kilian,

            are there any dangling unity processes ?

            Have you tried running unity through a standard CMD ?

            Feel free to contact me on skype as explained earlier.

            Show
            lacostej lacostej added a comment - Kilian, are there any dangling unity processes ? Have you tried running unity through a standard CMD ? Feel free to contact me on skype as explained earlier.
            Hide
            lacostej lacostej added a comment -

            After investigating, it sounds like a dupe of JENKINS-24265

            Show
            lacostej lacostej added a comment - After investigating, it sounds like a dupe of JENKINS-24265
            Hide
            lacostej lacostej added a comment -

            I've made it so that the hang doesn't happen anymore when the editor.log isn't found. Closing this one until we hear more about where the editor.log should be found. It sounds like a Unity bug. Not really sure how to find out where the log is actually.

            Show
            lacostej lacostej added a comment - I've made it so that the hang doesn't happen anymore when the editor.log isn't found. Closing this one until we hear more about where the editor.log should be found. It sounds like a Unity bug. Not really sure how to find out where the log is actually.

              People

              • Assignee:
                lacostej lacostej
                Reporter:
                jiowchern jiowchern chen
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                  Updated:
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